Scalzi’s thread about what you need to give up to write (spoiler: screwing around watching TV and stuff all the time) got invaded by someone who is either a total emokid or a troll indistinguishable from one, blathering about how one must Suffer in order to create Art.

Naturally we all made like he was a piñata, but in retrospect, perhaps I was too hasty.  I woke up at about 2 a.m. today to discover that I have totally jacked my neck and my left arm from the shoulder to the elbow*, so with the help of a lot of ibuprofen I can manage to do things that don’t require me to raise my arms or carry anything over a couple of pounds in my left hand. In other words, I’m in fine shape to sit propped up in bed with a laptop and type. This means I am actually getting a little writing done, when the painkillers are working.

So, suffering = Art. When do I get my six-figure advance?

*No, I have no idea how I did this. No, it didn’t keep the kitten from purring directly into my ear like a buzzsaw and demanding to be petted. At two in the morning.

Jul 192009
 

I would have read it eventually since it’s by China Miéville, but since Bryan recommended it I moved it up the stack – even though I was a little concerned it would be even more baroque than The Iron Council.

Miéville, darn him and his talent, has written a police procedural, set in a city that lies alongside another city. Beszel and Ul Qoma are interlinked in places, sometimes even overlap, but they are separate nations – calls between them are mentioned as “international calls” – and the separation is enforced by Breach. Crossing over, or even perceiving, the “topolganger” city next door invites terrible punishment, and the citizens of both cities have developed an entire, almost subconscious culture of mannerisms, dress, colors and styles to tip the other off to “unsee” or “unhear” what is going on next door.

And he does this while hitting on many of the familiar tropes of police procedurals: a body found in a park, a police inspector pushing an investigation past mysterious and sudden bureacratic resistance, traveling to another country to team up with his foreign counterpart, and even a (rather pulse-pounding, actually) chase scene – which are all different, and fresh, because of the way they intersect with the separate doppelcities.

Highly recommended.

 

(Yes, I know I traditionally do reviews and media blogging on Sunday, but I was so darn busy cleaning and fixing up the house yesterday that Samwise actually stopped me to ask “You’re not about to go into labor, right?”)

This game was brought to my attention by Betsy, Hottest IT Attorney in Los Angeles. I saw it on the list at PegCon, but there are two kinds of people at cons: the ones who tend to shy away from rules systems or milieus they don’t know unless the listing says “beginners welcome/you don’t need to know anything to play,” and the ones who will show up at a game called “Jorune for Experts” asking hey, I’ve never played this before, what’s it about? I’m in the first category. In any case, Betsy is smart as well as hot, so when she raved to me about Dogs in the Vineyard‘s system I figured I would pick it up.

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